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AS is when the AI can select a move for its character(s), and consistently chooses ones that are completely stupid. It is in this third group that Artificial Stupidity can be found. Analytical, or Responsive - the computer chooses a move based on the situation the ghosts in Pac-Man fall into this category, which in 1980 was considered impressive.This type is often seen in turn-based Roleplaying Games. AI Roulette - again, the computer is not making decisions per se it is simply choosing a move at random.Set Pattern - the computer actually makes no decisions all enemies will make the same moves every time regardless of what the player does.These can be categorized into one of three groups: In almost every video game ever made, there are some characters controlled by the computer. PAGES WILL BE DELETED OTHERWISE IF THEY ARE MISSING BASIC MARKUP. DON'T MAKE PAGES MANUALLY UNLESS A TEMPLATE IS BROKEN, AND REPORT IT THAT IS THE CASE. THIS SHOULD BE WORKING NOW, REPORT ANY ISSUES TO Janna2000, SelfCloak or RRabbit42. The Trope workshop specific templates can then be removed and it will be regarded as a regular trope page after being moved to the Main namespace. All new trope pages will be made with the "Trope Workshop" found on the "Troper Tools" menu and worked on until they have at least three examples.Pages that don't do this will be subject to deletion, with or without explanation. All new pages should use the preloadable templates feature on the edit page to add the appropriate basic page markup. All images MUST now have proper attribution, those who neglect to assign at least the "fair use" licensing to an image may have it deleted.Failure to do so may result in deletion of contributions and blocks of users who refuse to learn to do so.
#BUGDOM GAME OVER MANUAL#
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